Runaway Princesses

Showing posts with label mechanics. Show all posts
Showing posts with label mechanics. Show all posts

Thursday, February 25, 2021

RUNAWAY PRINCESSES: 2021 GLOG Hack Update

THE PRINCESSES ARE ESCAPING 

Hello everybody! Forgive the caps lock on the title, I'm just really quite excited. Here's a big update to my GLOG hack, Runaway Princesses. 

Nearly everything has been looked at and made cleaner, faster, and more interesting. This version also includes 6 core classes in the main book. If you want Wizard spells, and them in handout form (I find players prefer this format) in the Class Folio (not an 100% match with the interior book, hopefully have that updated by the end of the week, along with some inspirational art for male characters to sit alongside the female ones. If in doubt, use the version you prefer).

 

GET IT HERE 

(or click on the cover)

FYI: Below is an edited version of an earlier RP outline. 

Tuesday, February 23, 2021

Two GLOG Classes: Druid and Wizard


The latest version of Runaway Princesses is moving along nicely. Here's the last two core classes: the Druid and the Wizard.

By Seb McKinnon

 // DRUID
Hit Dice: d6
Weapon Proficiency: None.
Tool Proficiency: Herbalism Kit.
Saving Throw Proficiency: Intelligence, Wisdom.
Starting Skills: Choose three from (1) Arcana, (2) Animal Handling, (3) Insight, (4) Medicine, (5) Nature, (6) Perception, (7) Religion, and (8) Survival .
Starting Equipment: Quarterstaff (medium, 1d4/1d6 + STR dmg), Dagger (light, 1d6 + DEX).

Level 1: Wild Shape, Spellcasting
Level 2: Wildspeak, +1 Focus, +1 Spell (1-8)
Level 3: +1 Focus, +2 Spells (1-10)
Level 4: Wild Shape Mastery, +1 Focus, +1 Spell (1-12) 

WILD SHAPE
You may shapeshift into a mundane animal you’ve seen before up to [Druid Level] times per Long Rest. The animal cannot have more HD than your Druid Level.
While in your Wild Shape:

  • You can’t cast spells.
  • You communicate as the animal.
  • You must turn back into your normal form before shapeshifting again.
  • Attributes: You use the animal’s physical attributes but keep your mental attributes.
  • HP: You adopt the animal’s HP, determined by rolling a number of d8’s equal to its Level as a separate HP pool. When your Wild Shape HP pool hits 0 HP, you revert to your normal form; any excess damage is carried over into your normal HP pool.

After up to [Druid Level] hours, you revert to your normal form.


SPELLCASTING
You start with 1 Magic Die (MD), and 1 Focus.
 

Starting Spells: You know all the Cantrips, minor spells which can be cast freely. Roll a d6 twice on the spell-list to determine which spells you know.
 

Spellcasting: You use MD to cast spells.

  • When you cast a spell, spend and roll any number of your MD, up to your Focus, to see how effective the spell is: Dice is the number of MD rolled, sum is their total value.
  • Return spent dice that roll 1-3 to your pool.
  • If you roll doubles while casting, a random Mishap occurs. If you roll triples, you suffer your Doom. If the rest was interrupted, you can make a CHA check for each MD to have them return to your pool anyway.

Spell Save DC: When a target of your spell is allowed a save against the effects, the save DC is equal to 12 + Druid Level.
 

Druid Mishaps: Roll 1d6 on the table below when you roll doubles on a spell.

  1.     You lose 1 MD until you take a Long Rest.
  2.     You take 1d6 damage in a dramatic way that’s related to the spell you cast or something nature-flavoured.
  3.     Your MD are exhausted on a 1-2 until you take a Long Rest.
  4.     You sprout antlers for 1d6 hours.
  5.     The spell doesn’t go off until 1d4 rounds from now.
  6.     Gain a fish mouth for 1d6 hours. You cannot speak properly or cast spells.

Druid Doom: You drop to 0 HP and lose your Druidic powers until you destroy something civilized that is more important than the last thing you destroyed.  

WILDSPEAK
You can speak to mundane animals and plants.

WILD SHAPE MASTERY
While in your Wild Shape:

  • You can cast spells.
  • You can communicate as yourself.
  • You don’t have to return to normal form before shapeshifting again.