Runaway Princesses

Thursday, February 25, 2021

RUNAWAY PRINCESSES: 2021 GLOG Hack Update

THE PRINCESSES ARE ESCAPING 

Hello everybody! Forgive the caps lock on the title, I'm just really quite excited. Here's a big update to my GLOG hack, Runaway Princesses. 

Nearly everything has been looked at and made cleaner, faster, and more interesting. This version also includes 6 core classes in the main book. If you want Wizard spells, and them in handout form (I find players prefer this format) in the Class Folio (not an 100% match with the interior book, hopefully have that updated by the end of the week, along with some inspirational art for male characters to sit alongside the female ones. If in doubt, use the version you prefer).

 

GET IT HERE 

(or click on the cover)

FYI: Below is an edited version of an earlier RP outline. 

What's This One All About?

I guess I better give some reason why you should click on yet another GLOG hack, but they're all wonderful - check all the GLOG hacks out, all of them! Live on a diet of purely GLOG hacks. 
  • Layout: I've put a frankly silly amount of attention into making the layout be both pretty and as clear and easy to use at the table as I can manage. Control panel layout, everything you need on a 1-page or 2-page spread (if you need to flick the page, I have failed, and you should tell me), use of bullet points like there's no tomorrow, the works. I hope it works for you. 
  • Recognizable, Easy System: It's got a lot of stuff from all over the place, but the core is 5e + GLOG with B/X numbers. If you want something easy to pick up, particularly for those filthy 5e players who you are trying to enlighten, RP might be a good shout.
    • 3d6 stat generation. Modifiers as B/X.
    • More streamlined version of 5e's Proficency system: skills, backgrounds, saves, weapons, and specialist equipment all unified under one (fairly) cohesive banner.
    • Roll-over. All checks are DC 12 unless otherwise stated.
    • Inventory slots are 'readied' or 'stowed'. Like the quick slots mechanic, but you don't need to keep rubbing stuff out and writing it in again everytime you shuffle around what's in your top 3 slots.
    • Consumables and weapon/armour durability rules. Shields can be splintered.
    • Side-based initiative, but DEX still matters.
    • Party for XP!
    • Some basic downtime rules.
  • Compatible with B/X and other GLOG hacks: You shouldn't have any trouble converting with B/X (OSE) or any GLOG hacks, classes, or other GLOG stuff. Let me know if you do!
  • Classes: Fast, easy to hack, like you'd expect from the GLOG - focus on fun, creative toys (design philosophy inspired by the powers in the Dishonored video games). A bunch of these ones have in-built variety so players can roll up a different Fighter or Rogue each time, or pick the specific abilities they think are coolest/fit their personal character concept.

Details
  • 3d6 stat generation. Modifiers as B/X.
  • More streamlined version of 5e's Proficency system: skills, backgrounds, saves, weapons, and specialist equipment all unified under one (fairly) cohesive banner.
  • Roll-over. All checks are DC 12 unless otherwise stated.
  • Inventory slots are 'readied' or 'stowed'. Like the quick slots mechanic, but you don't need to keep rubbing stuff out and writing it in again everytime you shuffle around what's in your top 3 slots.
  • Consumables and weapon/armour durability rules. Shields can be splintered.
  • Side-based initiative, but DEX still matters.


"Stuff's Missing!" & Future Plans

  • If you need a price list with weapon stats and hirelings use Skerples' Many Rats on Sticks.
  • If you need pursuit and hireling rules, use Arnold K's Lair of the Lamb.
  • If you need a character sheet, it's a lot of fun to make your own on a sheet of lined or dotted (my preferred option) A4/A5. I have one, but it's an edited version of 5e's official one, so not sure if I'm allowed to put that online. 
 In the future, I plan to have all the above and upload an expansion for the game containing...
  • A Runaway Princess class.
  • Procedures - random encounters, dungeons, chases, wilderness, etc.
  • Hireling rules.
  • More classes (bit weirder, bit more experimental), Wizard Schools, and maybe some Experimental/Advanced versions of the core classes.
Cheers Team

Please HACK IT to your heart's content. Message me if I can offer any help! 
 
Also, I would love FEEDBACK if you have any. Alright then, stay safe team! 
 


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