Runaway Princesses

Saturday, May 30, 2020

Runaway Princesses (GLOG): Ranger Class

The Ranger was surprisingly difficult to design, because the class has a bit of an identity crisis. I mean - did you know there's an entire subreddit dedicated to re-designing the 5e Ranger?! These are the things you discover when designing GLOG classes apparently, and many of people's issues with the 5e Ranger seem to be down to that same identity crisis.

Is the Ranger... Bear Grylls with a bow, is it a beast-master (or animal friend as I prefer to call it), can the Ranger cast spells - should they be some sort of arcane archer (coming soon)? Is the Ranger having a bow and arrow iconic, and thus integral to the class, or should we not assume them to use the bow and arrow?

I nearly went with a subclass approach, like my current Rogue has. Have core Ranger features, and then have Hunter and Beastmaster (+ maybe arcane archer) subclasses. I'm probably going to do that one anyway, to see how it looks. But in the end, I was in my usual habitat of analysis paralysis, so just decided to go ahead and do a hodge-podge of Ranger ideas I liked, and just get the class done. I was agonizing over the capstone for a while, and since I came up with it about an hour ago, it may be a terrible idea. But I've been playing Red Dead Redemption 2 (it's a triumph, and has this fascinating push and pull going on where it is simultaneously making fantastic use of the medium, while at other times wishing it was just a Netflix series) and thought stealing the Deadeye mechanic might be quite fun for the Ranger.
Love a good design discussion, but I have rambled on, so as always please, please leave a comment or say hi on the GLOG channel of the OSR discord server. 

Here is the current incarnation of Runaway Princesses Ranger, adapted from Arnold's, zoeology, Words for Yellow, Lexi and Type1Ninja’s Rangers, presented in text, PDF, Google Doc and how it currently looks in the Runaway Princesses PHB (version with classes).

EDIT: The version in the post (not the doc, pdf or pic) has the correct Deadeye text. I'm working on updating the rest asap.





Ranger 

Hit Die: d8

Gain 3 Skills: 1: Animal Handling, 2: Athletics, 3: Insight, 4: Perception, 5: Stealth, 6: Survival

Starting Equipment: Animal Companion, Bow (+DEX, d6 + DEX, 60/300ft), Leather Armour (AC +2, 0 slots).


Ranger Level 1: Animal Companion, Natural Explorer.

Level 2: Hunter’s Sense, Traps, +1 ready slot.

Level 3: Trophies, Ambush.

Level 4: Versatile, Deadeye.


Animal Companion

You start with an animal companion, which can be any mundane animal horse-sized or smaller. 

Compared to regular pets:

  • Your companion can follow more complex commands.

  • Before, or during combat (with an action), you can set up an action, such as “attack when I attack”, so you don’t have to direct them with an action in combat.

  • You learn the language your companion speaks (e.g. Dogs speak Canine, Cats speak Infernal).

 You can replace your companion by bonding with another.


Natural Explorer

  • When a random encounter occurs outside, you can draw or modify the terrain map and choose starting positions (GM discretion).

  • When you forage, you find double the amount of rations.

  • You can predict (choose) season-appropriate weather for the next day, succeeding on a 5-in-6, -1 for every consecutive successful prediction. You can detect but not create natural disasters. 


Hunter’s Sense

When you’re in the party, the range at which you get Omens increases by +1. Omens are clues of a creature that’s nearby.

You can mark one creature you can see as your Quarry:

  • Your rolls to track the creature have +1d6.

  • You step up the damage die when you hit the creature.

  • If you have combat advantage against the creature, you deal +1d6 damage.

You can only have one Quarry at a time.


Traps

You can manufacture and set traps on the fly. 

Each trap (1 slot) requires a trapping kit (1 slot, U3, 25sp).

It takes 10 minutes to craft a trap in natural terrain.

When you create a trap, choose up to 3 effects:

  • Damage: Victims take 1d6 damage.

  • Halt: Victims are immobilized.

  • Alert: Victims set off a loud racket.

Mark one X on your trapping kit for each effect you choose.

With  additional items (poisons, flammable oils), you can create more types of traps.


Trophies

You can collect trophies from corpses. 

Each trophy takes up 1 slot, and the rare ones fetch a pretty penny to the right collector (25 silver pieces x creature’s HD). Sales grant 1 XP per silver piece gained.

Each readied Trophy gives you:

  •  +1 AC against that type of creature.

  • +1 damage against that type of creature.

  •  +1d6 on checks to avoid or negate their special effects. 


Ambush

You roll initiative with A* and have +1d6 on attack rolls against creatures who haven’t taken their turn yet.


Versatile

Choose one:

  • Learn one of the Fighter’s Fighting Styles.

  • Learn the Druid’s Wildspeak ability.

  • Learn one of the Druid’s spells (1-6) and gain 1 MD to cast it with.

  • Learn the Rogue’s Opportunist ability.


Deadeye

During combat, you can enter a mindset of extreme focus, where time seems to slow down, and all you see is the prey’s weak spots. Activating Deadeye is a free action, and it lasts one round. While in Deadeye: 

  • When you make a ranged attack, you can make another for free.

  • Your attacks always hit, but you still roll for attacks because your critical hit range is increased by +1d6.

  • You can exchange your critical hit range bonus to target a specific area on the target, such as the leg to halve movement speed, or shoot their weapon out of their grip. You may or may not still deal normal damage. This is to the GM’s discretion.

You have one use of Deadeye per rest.
Comment: I'll come up with something more diagetic and interesting soon, like eating a harvested monster part recharges Deadeye or something.
 

Tuesday, May 12, 2020

GLOG Hack: Runaway Princesses v1.0

Oh boy, it's done.
Well, one's GLOG hack is never really done - but this at least has claim to being a v1.0.

I've been obsessively sweating over this thing for several months now, it feels amazing to upload it in a decent shape. I hope you find something you like in it. It's got everything you need to play the game. I'm still working on classes, but you should be able to use any in the GLOGosphere (the best option) or on my blog to run it without issue.

Runaway Princesses Player's Handbook (v1.0)

If you want to print it out, I recommend doing so as an A5 booklet.

What's Cool About Runaway Princesses?
I guess I better give some reason why you should click on yet another GLOG hack, but they're all wonderful - check all the GLOG hacks out, all of them - live on a diet of purely GLOG hacks. 
  • Layout: I've put a frankly silly amount of attention into making the layout be both pretty and as clear and easy to use at the table as I can manage. Control panel layout, everything you need on a 1-page or 2-page spread (if you need to flick the page, I have failed, and you should tell me), use of bullet points like there's no tomorrow, the works. I hope it works for you. 
  • Recognizable, Easy System: It's got a lot of stuff from all over the place, but the core is 5e + GLOG with B/X numbers. If you want something easy to pick up, particularly for those filthy 5e players who you are trying to enlighten, RP might be a good shout.
  • Compatible with B/X and other GLOG hacks: You shouldn't have any trouble converting with B/X (OSE) or any GLOG hacks, classes, or other GLOG stuff. Let me know if you do!

Details
  • 3d6 stat generation. Modifiers as B/X.
  • Simple skill system - 5e Proficiency with a bit more customization, without getting fiddly.
  • Roll-over. All checks are DC 12 unless otherwise stated.
  • No saves - just use checks.
  • Inventory slots are 'readied' or 'stowed'. Like the quick access slots mechanic, but you don't need to keep rubbing stuff out and writing it in again everytime you shuffle around what's in your top 3 slots.
  • Consumables and weapon/armour durability rules. Shields can be splintered.
  • Side-based initiative, but DEX still matters.


Future Plans & "Stuff's Missing!"

  • D100 character quirks can be found in this blog post.
  • If you need a price list with weapon stats and hirelings use Skerples' Many Rats on Sticks.
  • If you need pursuit and hireling rules, use Arnold K's Lair of the Lamb.
  • If you need a character sheet, it's a lot of fun to make your own on a sheet of lined or dotted (my preferred option) A4/A5. But, I am working on one to print out for RP.
  • In the future, I plan to have all the above and upload an expansion for the game containing...
  • Optional tactical combat options.
  • Pursuit rules.
  • Hireling rules.
  • Dungeon and wilderness exploration.
  • GM stuff like random encounters, and how to convert NPC's from B/X.
  • I'm also working on a Class Folio with my GLOG classes in the same format as the PHB, but A4 so you can staple it to your A4 Character Sheet.


Hack It
Take it all apart, nab the things you like, rip apart the things you don't, ignore it all, tweak here and there. Do what you want with it, steal what you want from it.


Feed Me With Feedback
I'm ravenously hungry for any scraps of feedback I can get my filthy mittens on. 
Please, feed me.
Please.


Credits
The credits are at the end, but I'll put them here too, for good measure - I mean the whole thing is basically just a vault of stolen goods.

Without all these wonderful people, many of whom are on the creative, anarchistic utopia that is the GLOG channel on the OSR Discord, this would never exist...

Arnold Kemp, all hail: https://goblinpunch.blogspot.com/

Kevin Crawford: https://www.drivethrurpg.com/browse/pub/3482/Sine-Nomine-Publishing?term=sine+nomine++

Skerples: https://coinsandscrolls.blogspot.com/

Velexiraptor: https://crateredland.blogspot.com/
  • Thanks for the Bonds table!
Zoeology: https://princesses-and-pioneers.tumblr.com/
  • Thanks for the Drive/Quirk tables!
Ben Milton: http://questingblog.com/

Mike Mearls & Jeremy Crawford: They designed 5e. Some of itisactuallycool,andthus,wasstolen.

Dreaming Dragonslayer: https://dreamingdragonslayer.wordpress.com/
• For the knowledge check procedure.

The Screeching Gretchlings: As well as being the name of my band should I ever make one, I'm actually thanking all the wonderful people on the delightful GLOG
Ghetto channel from the OSR Discord. I love you guys. Thanks for everything, team.

The title is named after my sister. Get better soon.




Sunday, May 10, 2020

Backgrounds & Backstories in OSR Campaigns

Most of this post is probably just re-packaging the thoughts of others that I forgot I stole - apologies if that's true!

It was originally going to be in Runaway Princesses, but I decided it was a page that didn't really need to be there for just a GLOG hack, and would probably make a better blog post.

Backgrounds
Backgrounds give an insight into the life a character had before they became an adventurer. Players should be encouraged to elaborate and embellish whatever ideas they come up with from the hook of their background.

A good way to do that is for everyone at the table to ask questions during character creation (and the game, maybe while around the campfire) about aspects of the character’s background that they are interested in.
For example, “How come you’re an adventurer when you had a noble upbringing, surrounded by luxury?”, or, “What breed is your dog? Do they have a name?”.

Backstories
Some players like to turn those little details of their background into a more developed, backstory. This can be a great way to create a more multi-dimensional, interesting character, but it is also a trap if approached the wrong way. When writing a backstory, make sure it is:

  • Game-able.
  • As short as possible.
  • Non-heroic. 

Game-Able
The more game-able a backstory is, the more it is likely to be actually used in the game. One way of achieving this is to address the backstory to the GM. Write only the stuff you want them to know and the stuff you think they can use to make the game better. Also, make sure to link them to the world in some way - for example, through an ally, or being a former member of a faction.

As Short As Possible
Don’t go beyond 2 paragraphs, and try using bullet points.

Non-Heroic
Heroism is earned through play. It’s assumed that you are creating a character at Level 1. At this point, they’re nobody but a plucky rogue who’s beginning their journey as an adventurer. It would be disingenuous to have a backstory full of great deeds of glory and majesty - those will come - if they survive... 

The Writer's Trap
Beware if you're the type of person who relishes the excuse to write a grand narrative when it comes to writing a backstory. See you shouldn't expect your character to survive. They may even die in the first session, and that would suck. I mean if you enjoy it, go ahead and write pages and pages of detail, have fun! However, if you know you would be furious or devastated when your character died early because you invested so much time in the backstory, probably best to avoid doing that.